Unreal Engine 5 Studio · Est. 2021

Where pixels
become worlds.

Pixelmation Studios develops Unreal Engine 5 games and real-time experiences for studios and companies worldwide, from multiplayer titles to AR/VR and cinematic projects.

MultiplayerGameplay SystemsAI & NPCsAR / VRReal-Time CinematicsOptimization MultiplayerGameplay SystemsAI & NPCsAR / VRReal-Time CinematicsOptimization

The studio

A senior-led Unreal Engine studio, built for projects that need to ship.

We work with game studios, publishers and real-time companies as a development partner, taking projects from first prototype to release, or joining existing teams where senior Unreal experience matters most.

2021Founded
6+Years in Unreal Engine
10+Projects shipped
Full teamEngineering, 3D art, modeling & UI

Services

What we do

Game Development

Full games and prototypes in Unreal Engine 5, from vertical slice to launch.

Co-Development

Senior Unreal engineers working inside your team, on your pipeline and your milestones.

Multiplayer & Online

Replication, sessions, dedicated servers and backend integration that hold up in production.

Gameplay & AI Systems

Combat, character and vehicle mechanics, NPC behaviour and conversational AI.

Real-Time & XR

AR/VR applications, real-time cinematics and interactive experiences beyond games.

Technical Audits

Profiling, performance and stability reviews ahead of key milestones, with a clear plan to fix.

Selected work

Shipped and in production

Two public titles you can play today, plus client projects with gameplay footage. More work under NDA is available on request.

Mass Invasion gameplay screenshotMASS
INVASION

On Steam · Going Gold Games

Mass Invasion

AI and combat systems in Unreal Engine 5: enemy behaviour, encounters and moment-to-moment fighting.

  • UE5
  • AI
  • Combat
View on Steam →
Rogue Slasher: Dungeon ARPG gameplay screenshotROGUE
SLASHER

Live on Google Play

Rogue Slasher: Dungeon ARPG

A shipped mobile action RPG: real-time combat, dungeon progression and performance tuned for phones.

  • Mobile
  • Combat
  • Optimization
View on Google Play →

Client projects

More work under NDA · shared on a call

PC · Orbit Cosmos

Omerta

An open-world crime action game with its own in-game crypto economy. We built the hand-to-hand combat with cinematic takedowns, the AI, and Lyra-based multiplayer in Unreal Engine 5.

  • Open world
  • Melee & takedowns
  • AI
  • Lyra multiplayer

PC · Cityscape Real Estate

Real Estate Virtual World

A multiplayer virtual world MVP for a real estate brokerage: conversational AI NPCs, Photon text and voice chat with private voice channels, replicated players and emotes, level streaming between meeting rooms, and holographic building displays.

  • Multiplayer
  • Photon Voice
  • AI NPCs
  • Holograms

PC · Third-person shooter

Third-Person Shooter

Third-person gunplay in a large outdoor environment: character movement, weapons and ammo, health and HUD, built in Unreal Engine 5.

  • Shooter
  • Gameplay
  • Open environment

Free · No code access needed

Free UE5 Performance Snapshot

Send us a trace from your Unreal Engine 5 project. Our technical director reviews it and tells you the three biggest things costing you frame time, and what fixing each one is worth.

  • Export an Unreal Insights trace or stat unit captures. You never share your project or source code.
  • A short written summary within 3 business days.
  • Mutual NDA on request, before you send anything.
  • No obligation. If it's useful, we can go deeper.
Request a free snapshot
  1. 01

    Performance Snapshot

    Top 3 frame-time costs from your trace. Free.

  2. 02

    Performance & Stability Audit

    A full review with a prioritised fix plan and estimates.

  3. 03

    Fix Sprint or Co-Development

    We implement the fixes, or join your team to ship.

How we work

From first call to release

  1. 01

    Discover

    We review your goals, scope and existing project, and agree on milestones.

  2. 02

    Prototype

    Core systems are proven early, so risk is found before it becomes expensive.

  3. 03

    Build

    Weekly builds, clear reporting and senior review on every piece of work.

  4. 04

    Ship & Support

    Optimization, stability and post-launch support through release and beyond.

The Pixelmation Studios logo on an arcade screen

Leadership

Nosherwan Iftikhar

Founder & Technical Director

Nosherwan founded Pixelmation Studios in 2021 and leads its technical direction. Over six years in Unreal Engine he has led development across multiplayer, gameplay systems, AI and AR/VR, from a battle royale for a New York studio to large-scale multiplayer platforms.

He works directly with every client, supported by a team covering engineering, 3D art, modeling and UI.

LinkedIn →

Start a project

Planning an Unreal Engine project?

Tell us what you're building and where you are. We reply within one business day.

We only use these details to reply to you. NDAs welcome.